2.1 TIMEOUTS
All players are entitled to one time-out per game, regardless of ratings.
2.2 BLINDS & FORFEITS
2.2a Forfeits - If a team member
is going to be late, they must be present before the last game of the 1st match
begins. If a player is listed on the score sheet and they are not present before
the last game of the first match, then a forfeit will be scored unless team
captains have made other arrangements. All forfeits will be scored as a 8-0.
2.2b Blind - If a player is not present, than the Blind rule will apply. The Blind player will always be the last player on that teams score sheet. A Team with a BLIND player will put the average as a 8. When your player encounters the BLIND player, you will play the player on that team corresponding to the match number. The fifth player chooses who they wish to play. The score of the player who is shooting as the BLIND player will not count towards their average. The BLIND player ALWAYS goes in the 5th Position of the Team Score Sheet.
2.2c Blind & Forfeit - If a
team is short two players, one may be a BLIND and the other will be a FORFEIT
where the team who is short will receive 0 points and the opposing team will
receive 8.
2.3 DEFLECTING THE CUE BALL ON THE OPENING BREAK
If, during the break, the cue ball is deflected by any object other than any
numbered object ball, it is considered a foul. If a miscue occurs on the break,
allow the balls to roll to a complete stop and then determine if 4 ball have hit
a rail.
2.4 ADDING NEW PLAYERS
New players may be added on up to the 4th week of play. If a team loses
players and is not able to produce 5 players on their roster, than they may add
players to bring them to the minimum of 5 players for their roster. This may be
done only once per session per team.
2.4a - Any Military or Civilian personal coming back from oversees duty may be added on at any time during the league if the team has available room on their Roster.
2.4b - Any team may invoke the Team Survivability Rule only ONCE per session. The Team Survivability Rule allows a team to Drop players below 5 and add players to bring them back to five.
2.5 POSTPONEMENTS
There will be no Postponements. If a team is not able to play or in not able to
provide three players that night, then all games are forfeited. If a team has
three players, they may play with a Blind Player and a Forfeit Player.
2.6 DUES
The Annual Dues must be paid prior to a player playing their first week. If a
new player plays and does not pay, it will be treated as a forfeit. Weekly dues
are due weekly. The team captains weekly dues will be deducted each weekly for
teams who are not current in turning in their packets in by 5:00 PM on Friday.
If some reason this is not possible, the team captain must contact the league
secretary prior to playing that night.
2.7 DIVISIONAL STRUCTURE
We will attempt to schedule 8 teams per division.
2.8 TIES
If the total points per match are a tie, the tie breaker will be the amount of
Wins during that match. If the total points for all 5 games are a tie, the tie
breaker will be the amount of Wins for al 5 matches. If the Wins are a tie at
the end of the session, then the wins from previous meetings will be used. If
the Wins are still a tie, then the total points between the teams will be the
tie breaker.
2.9 START TIME
Matches will start at 7:30 PM with a 15 minute grace period. If a team is not
able to start within the grace period, forfeits will be awarded.
2.10 TEAM CAPTAIN RESPONSIBILITIES
ü Submit to the other team their player roster for the matches.
ü Score accurately, verify the team scores at the end of each game, record all
B&R's and R&R's and sign the score sheets.
ü Collect all dues owed.
ü Insure all players are familiar with the rules and abide by them.
ü Control the temperament of their team.
2.11 BREAKS
The visiting team will break on matches 1,3 and 3 games of the 5th match. The
player that racks pays for the game.
2.12 CALL SHOT
(Defined) Call Shot allows a player to call an object ball to a specific pocket.
ALL BANKS AND KICKS NEEDS TO BE CALLED.
2.13 POINT SYSTEM
8 points will be awarded to the winner of the game. The opposing player will
gain a point for every ball of their group pocketed, regardless how it was
pocketed.
2.14 MARKING 8-BALL
Marking the pocket in which the 8-Ball is called is not required.
2.15 SPORTSMANSHIP RULE
If a player intentionally pockets the 8-Ball to manipulate an
average, than that players average becomes an 8 for that night and the score
remains un-changed.
2.16 PAYOFFS
Payoffs will occur on the Night of Play following the last week of the session.
2.17 HEADSETS
The use of headsets will be permitted during LEAGUE play as long as any part of
the headset does not interfere with the match and the players can still communicate.
2.18 ILLEGAL PLAYER
If an illegal player plays during a match, the individual scores will be counted
but the team will receive 0 Wins for that match.
2.20 PACKETS
Each team is responsible for their packets, picking up and dropping off. A Point
will be deducted each week to the teams who fail to turn their packets in by
Friday at 5:00 PM.